The Japan campaign feels more like actual games, where you play against an opponent 1v1. Now we get to the Asian Dynasties campaigns. The whole exploring the western front themes were pretty fun to play with as well, and the last mission felt like a much more rewarding end than the Amelia one. Chayton also looks badass once he turns Sioux, and the confrontation with the Sheriff where he literally kills him in a western-duel was cool. Once Chayton turns Sioux it is much more fun, and it gives you that cool underdog-feel. The first two missions where you play as the Americans are pretty boring, as you can only train musketer and skirmishers and not do anything exiting. The first thing I remember from this was the score having so much steel guitar and cheesy western sound effects. Seeing Morgan return as the Old Coot was mindblowing and fun, great little detail there. I thought it was fun Amelia named it 'the falcon company', probably after Sahin who helped out her great-great grandfather. The random meeting with Bolivar felt a bit more forced than with Washington in John's chapter, but it was a fun and challenging mission freeing the Spanish villages with him. I also learned the hard way just how though the Boneguard units really are, they take soo many shots to kill. Beaumont was so badass to me, like the fact that his hero in the game one-shots any unit by throwing his knife. The last mission almost felt a bit too easy for me, since your Cuban allies are the ones fighting the Circle while you just build up. The Industrial age setting is fun to play with, and the fact that you are technically playing as a railroad company being protected by Americans to build trade routes sort of works. This felt like a nice closing chapter to me. My personal favourite was the one where you have to build forts to take control of a British trade route. All in all there is a lot of great, standalone scenraions here. I also remember thinking Kuechler (the Hessian commander) was a Circle member but it would seem that storyline was dropped completely in favour of something much more historical. I thought it hilarious to just leave George on the other side and have Nathaniel and the militia go accross and raze the Hessian camps. For one scenario, your first objective is "Cross the Delaware" with George Washington. As a non-american myself, this feels a bit too on-the-nose sometimes. This to me feels like the developers saw the backlash from the vanilla campaigns being to fictional, and so Nathaniel's campaign is mostly him fighting in several famous battles from the American Revolution. The whole John+Kaneynke's sidter (can't remember her name) was explored in the Ice campaign, and they end up with a kid. I am doing these in the order of the Black family. This scenario really belnded the fictional Circle story with the real historical events the most elegantly. The backdrop of the seven year's war is also a good one to play around with the mercenaries, and the fact that we get to meet George Washington. The final level on this one is probably the hardest, since there is so much going on and the Russians keep swarming you. They are basicaly Germany that can also train musketeers. John Black's mercenaries have the best unit selection as well imo. The fact that you play as a mercenary company makes a lot of sense story-wise as to why you can be fighting with the French for one scenario and the British for the next. The New England aesthetic is a personal favourite of mine, and John+Kaneynke are fun heroes to play with. This was my favourite of the Black family campaigns. John are a bit boring and simple, but that might be the point since the period is set in the discovery/colonial age. The unit selection for the Knights of St. The final level is one of the harder ones, but great fun. We are discovering the New World and its dangers with him. Once Morgan comes to the new world, I feel like this scenario really captures the exploration feel of the game. Once all 3 teams up for the final level it feels pretty awesome. Morgan is a strong character as well, and the surrounding cast with Lizzie the Pirate and Sahin the Falcon works well. The starting levels on Malta get a bit tutorial-y at times, but they implement a lot of 'mechanics' that we see later (defend missions, freeing units from stockades, etc.). Spoilers if you care about that stuff!Īdressing the issue most people have with this game's campaigns: I did not mind the fantastical elements in this one. Feel free to drop readig his post, but I figured if anyone wanted to discuss what they felt about the Age of Empires III campaigns this would be a good place to do it. I have had so much spare time that I managed to play through all the campaigns in the game, and decided to write down my thoughts on each campaign.
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